![[ Snowspeeder ]](/media/other/ep1_animatic/snowspeeder1_off.gif)
![[ Snowspeeder ]](/media/other/ep1_animatic/snowspeeder2_off.gif)
![[ AT-AT ] [ AT-AT ]](/media/other/ep1_animatic/atat_soldiers_off.gif)
![[ AT-AT ] [ AT-AT]](/media/other/ep1_animatic/atat_closeup_off.gif)
![[ Final Battle ] [ Final Battle ]](/media/other/ep1_animatic/final_battle_off.gif)
Visual effects are expensive, and it is not practical to film many variations and let the editor choose from amongst them later, as is often done with live-action photography. Animatics were one solution to making sure the effects artists were only creating what Lucas wanted and what would edit well into the film.
The rough animatics of Empire and Jedi were helpful but only of limited use, because there were so many ways in which they did not actually match the final footage that would be shot: camera lens types, angles of view, and depth of environment, for example. Also they were not especially flexible media: they could be revised, but not with enough ease to make the work productive.
These sequences could be rough-cut together to test how well the scene was flowing, and again served as a guide to the people doing the final effects.A similar approach was taken with parts of Jedi's final space battle, using a mix of simplified models, explosion footage, and hand-drawn artwork.
The rough animatics of Empire and Jedi were helpful but only of limited use, because there were so many ways in which they did not actually match the final footage that would be shot: camera lens types, angles of view, and depth of environment, for example. Also they were not especially flexible media: they could be revised, but not with enough ease to make the work.






















