Animatics: The Moving Storyboards of Episode I

Email Archives
September 20, 1998

Step 6: Light the CG Model

The harsh lighting on this AAT battle tank does not yet match the lighting in the background plate.

The CG tank model must be lit in the same way that our real set was lit in order for it to blend into the scene. David Dozoretz examines the fall of shadow on the actor to determine where the sun is in the sky. He adjusts the placement of his CG light source accordingly, until the tank model is lit just as if by the same sun.

CG lights do not act like real lights. They do not automatically provide for auxiliary effects, and the animatics artist must step in to model physics such as light bounce, color modification, haze, and so on. Generally, a minimum of three different CG lights are needed to create an acceptable effect for the animatics.

Sophisticated lighting consists of a complex of different lights, including the principal ("key") light, fill lights that make shadows less harsh, scattered ambient light, and so on. For outdoor shots the key light is normally the sun. However, scattered light plays a large role in lighting as well. Enough of this must be matched in the CG world to blend the animatic and real elements.


Previous 1 2 3 4 5 6 7 8 9 10 11
12
13 14 15 16 Next



Keywords: Animatics, Behind-the-Scenes

Filed under: The Movies, Episode I

Databank: Trade Federation AAT (Armored Assault Tank)
Email Archives
 (
0 ratings
)

Comments: 0 total     See All

Q&A: You've got staff who came right from high school. How did they do that?
You've got a couple of guys on staff who came to you right from high school. How did they do that? Is there hope for others to follow?
Q&A: Could you give us a simple explanation of animatics?
We've heard a lot about "animatics," but it's still a bit confusing. Could you give us a simple explanation?
Cinefex Features Episode I
The latest issue of Cinefex Magazine, the leader in visual effects journalism, features a detailed synopsis of the making of Episode I.
Kevin Baillie and Ryan Tudhope Chat Transcript
Join Lucasfilm animatics artists Kevin Baillie and Ryan Tudhope for a chat about the making of Episode I.
Animatics Chats
Read the transcript from Wednesday's chat about the animated storyboards of Episode I with Pre-Visualization/Effects Supervisor David Dozoretz and Animatics Artist Jeff Wozniak.
Final Animatics News!
David Dozoretz is now completing what we believe will be the very last animatic pre-visualization for Episode I.
Ryan Tudhope: Animatics Artist
One by one, ILM is completing the Episode I final effects shots, and some of those shots had their genesis in the work of a teenager.
Evan Pontoriero, Animatics Artist
Evan Pontoriero started in visual effects work when he was very young. "That is," he laughs, "I scratched laser blasts onto my friend's Super-8 movies."
David Dozoretz, Animatics Supervisor
On-site at Skywalker Ranch is a small group of artists using computer-generated movies called animatics to pre-visualize the imaginative sequences of Star Wars: Episode I.
Episode I Status Update
After the 65-day shoot of principal photography at Leavesden Studios last year, Episode I production has for the most part shifted into the next phases of film-making: editing and the creation of visual effects.
Newsletter sign up!
Enter your email here and receive exclusive Star Wars updates