Clive Smith, co-founder of the animation studio that brought us the famous "Holiday Special" cartoon segment, talks Fett, Chewie's fur, and Threepio's eyes
Read the transcript from Wednesday's chat about the animated storyboards of Episode I with Pre-Visualization/Effects Supervisor David Dozoretz and Animatics Artist Jeff Wozniak.
Evan Pontoriero started in visual effects work when he was very young. "That is," he laughs, "I scratched laser blasts onto my friend's Super-8 movies."
On-site at Skywalker Ranch is a small group of artists using computer-generated movies called animatics to pre-visualize the imaginative sequences of Star Wars: Episode I.
After the 65-day shoot of principal photography at Leavesden Studios last year, Episode I production has for the most part shifted into the next phases of film-making: editing and the creation of visual effects.
Kevin Baillie works in the Art Department, behind locked doors in a special aerie workshop of creativity.
He's an animatics artist, constructing moving blueprints for the three Star Wars prequels.
A handful of stormtroopers don't seem quite menacing enough, so it's back to the desert for new filming. But first must come storyboarding and three-dimensional modeling before the cameras roll.